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Want to make your own stylesheet? Download the template. Contact us when you're done and we'll add it.
Looking for an extension, or just want to see how you can extend MMF's power? You can do both at the Clickteam Extension List. Use the quick search facility at the top of the page or browse through the categories - it's up to you.
If you're an extension developer and you want to share an extension, register an account - from there you can submit your extensions, get a developer profile, and manage bug-tracking and feature forums for each extension.
Once you have downloaded extensions, read the instructions (if any) and copy the file to your MMFusion\Programs\Extensions folder. You can also use MMFExt, a handy tool that lets you copy extensions to the correct folder just by clicking the extension itself. (Note: this is a third-party app and won't be supported on the forums)
Cellosoft have just released all their extensions for free! There is no more fee to use these extensions commercially. Click here for a list of all their extensions.
Bonus Pack 3 is here and brings 11 excellent extensions plus 3 Pro-only extensions! Is it the best yet? Maybe you should see for yourself:
| Lens | by Andos | |
| While it may be nothing more than a fancy effect, it's still very versatile and very effective. Whether you want to create an invisibility cloak, fish-eye lens, glaciers or a copy of the Science screen-saver, you can bring your games to life with the Lens object. | ||
| Advanced Path Movement | by Alien | |
| One of the most frequently requested features for MMF2 was a branching path movement - now it's a current feature of MMF 1.5! The Advanced Path Movement helps you create more 'intelligent' movement patterns and control freedom of movement. | ||
| Advanced Game Board Object | by Andos | |
| If you've ever tried to make a tile-based puzzle game, you will know how much effort it takes to do what you want - so the arrival of the Advanced Game Board object should be much appreciated. And if you've spent many hundreds of hours and events on your game already, why not make a sequel just so you can unlock the power of AGBO? | ||
| Platform Swing | by vortex2 | |
| Viewport Object | by Andos | |
| FileTime | by Xinok | |
| FMod | by Xinok | |
| Nobu HTTP | by NobuhikoAkiduki |
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